But companies that are actively hostile toward modding and do whatever they can to stop it should be avoided as a matter of course. To them, this has to be the best way to do things.Īll I can really say on the matters is: I don't expect a company to use money to make modding their game easier. Helps that new generations just don't know any better. But now? People pre-order games based on hype and will churn out $60 a year for minor updates. These guys would have bombed out and cratered the industry 20 years ago because they had to rely on a, generally, more informed consumer base. From where I'm sitting, it's basically that people that don't give a single fuck about the industry are fully in charge of it and make all the decisions. That is, that if something exists that someone wants, because of something YOU paid out to make money on, well then - and this is key - FUCK that thing, and also you.Also true. Because they make the same 'it just feels right' judgments about consumers. I've seen people in my own industry invest with their intuition, and then yell at the company they've invested in to do whatever it takes to make money appear. Sequels (if you have to do them) should be additive, not "hey, we threw a bunch of shit we've been messing around with into a game."Īnd there, I'm certain. But that doesn't make their game worth more as a matter of course: we should be expecting more from them, not less. I get that Beth is huge, they've got a lot of employees to pay and share-holders to payout. I look at some of the work these Kickstarter or smaller development groups are banging out for comparative pennies and it boggles the mind. Really where the lion's share of money goes to these days in marketing and from reading, the business guys have worked out almost a linear curve on money spent on marketing translating to larger sales. Fewer Weapons and Armor (or items in general): less modelling work, less animation work. Loverslab fallout 4 idiot savant series#If anything, you can use the FallScroll series to see just how much content has been pulled.įewer dialog choices mean less writing and fewer voice actors. Games are not anymore in-depth than they used to be. You're right that 'cost of living' is a different thing.This we agree on, but we might disagree with the why. I ought to have said, "production cost increases" instead. Lagmonster wrote:Okay, that was my first error. Loverslab fallout 4 idiot savant for free#So yes, I think sometimes modding can cut into profits but only when the official shit is worse then the stuff people are creating for free or when companies want to be greedy EA style bastards like EA. Loverslab fallout 4 idiot savant mods#Anyone still playing Fallout 4 with their Pony mods, gun mods, nude mods, nude pony mods, and anime goggly eyes mods is most definitely going to buy the DLC coming out, most likely have already long since bought the Season Pass. A game like Fallout 4 had people hammering away at it for months between the launch and Automatron because already even without official modding tools a crapton of mods have been helping breath life into the game. Mods help give a game life well beyond its original lifespan. Mods will probably even help sell the DLC. All well done DLC will have people buying it because its worth it. But many if not most people would agree that sort of DLC is kind of a rip-off anyway.Īctual DLC that has some work, mods will not cut into profits. Loverslab fallout 4 idiot savant skin#Its hard to sell a gun with a blue skin when some modder is making the same thing for free. I highly doubt modding cuts into profits except as TheFenix put it stuff "some kid could bang out on his mom's Dell".įree cosmetic reskins and minor things that games like most any EA game or game with shitty day 1 DLC would be charging for would cut into profits.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |